// File Buffer
// (c) jimon game studio

#ifndef JEH_IFILEBUFFER
#define JEH_IFILEBUFFER

#include "IBuffer.h"
#include "jeStl.h"

namespace je
{
	namespace core
	{
		//! File Buffer Interface
		class IFileBuffer:public je::core::IBuffer
		{
		public:
			//! Destructor
			virtual ~IFileBuffer()
			{
			}

			//! Return File Name
			virtual const jeStringd & GetFileName() = 0;
		};
	}
}

#endif
